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How do backgammon player increase the match points?

hdfxr85 asked:
I’ve always played with 1 match point, however I’ve seen match points as high as 101

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One Response to “Backgammon player increase the match points”

  1. Bilbobird Says:

    It’s because of the Doubling Cube. It’s a cube that comes with every set. It’s six-sided with the numbers, 2, 4, 6, 8, 16, 32, 64.
    To speed up match play and to provide an added dimension for strategy, a doubling cube is normally used.

    Before rolling the dice on his turn, a player may demand that the game be played for twice the current stakes. His opponent must either accept the new stakes or resign the game immediately. Thereafter, the right to redouble belongs exclusively to the player who last accepted a double. Whenever a player accepts doubled stakes, the cube is placed with the corresponding power of two facing upward.

    The game is rarely redoubled beyond four times the original stake, but there is no limit on the number of doubles. Although 64 is the highest number depicted on the doubling cube, the stakes may rise to 128, 256, and so on. In money games, a player is often permitted to “beaver” when offered the cube, doubling the value of the game again, while retaining possession of the cube.

    The Jacoby rule allows gammons and backgammons to count for their respective double and triple values only if the cube has already been offered and accepted. This encourages a player with a large lead to double, possibly ending the game, rather than to play it to conclusion hoping for a gammon or backgammon. The Jacoby rule is widely used in money play but is not used in match play.

    The Crawford rule is designed to make match play more equitable for the player in the lead. If a player is one point away from winning a match, that player’s opponent will always want to double as early as possible in order to catch up. Whether the game is worth one point or two, the trailing player must win to continue the match. To balance the situation, the Crawford rule requires that when a player first reaches a score one point short of winning, neither player may use the doubling cube for the following game, called the Crawford game. After the Crawford game, normal use of the doubling cube resumes. The Crawford rule is used in tournament match play.

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